Atelier Rorona | |
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Atelier Rorona US cover art. |
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Developer(s) | Gust |
Publisher(s) | |
Series | Atelier |
Platform(s) | PlayStation 3 |
Release date(s) | |
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Rating(s) | |
Media/distribution | Blu-ray Disc |
Atelier Rorona: The Alchemist of Arland (ロロナのアトリエ ~アーランドの錬金術師~ Rorona no Atorie ~Aarando no Renkinjutsushi~ ) is a Japanese role-playing video game developed by Gust. It was first released for PlayStation 3 on June 25, 2009 in Japan and released as a Japanese Best Version on September 23, 2010 due to its sales figures. North American release follows on September 28, 2010 along with European release on October 22, 2010.[2][3][4] Atelier Rorona is the eleventh installment in the Atelier series, and it continues the series' emphasis on item synthesis. The game is the first title in the series to be developed for PlayStation 3, and it is also the first to utilize 3D computer graphics as opposed to 2D sprites in earlier titles. A sequel entitled Atelier Totori: Alchemist of Arland 2, which takes place five years after the end of Atelier Rorona, was released in Japan on June 24, 2010.
Contents |
Atelier Rorona consists of four different styles of gameplay: field maps, a battle screen, an alchemy system, and a visual novel system. Navigation occurs via two static map illustrations, which depicts the Arland town and its surrounding area in a scaled down view. Field map areas such as the town and forests are depicted as realistically rendered environments, in which the player can converse with locals, gather items, or encounter enemies. Enemies on field maps are openly visible to the players, and players can either engage or avoid the encounter. Contact with the enemies initiates a separate battle screen.
Battles in Atelier Rorona are turn-based and continues until either side is defeated or flees. The player may use physical attacks, items, or skills to either wound targets or heal characters. Each character and enemy has a number of hit points which depletes as he or she is attacked or performs certain skills. When a character loses all hit points, he or she faints; if all of the player's characters fall in battle, he or she is sent back to the game's town.[5] Certain items and skills also affect the battle's element, which, depending on the element, could either increase or decrease the efficiency of certain skills performed, or make additional skills available.[5]
Atelier Rorona's storyline is presented as a series of twelve tasks. Each of these tasks amounts to three months of the game's storyline, and requires the player to complete it by the end of the period.[6] If the player fails to complete the task, the game ends and must be restored from a previously saved game.[6] The plot develops as the player progresses through text conversations akin to a visual novel-style gameplay. Gameplay in this segment requires little player interaction as most of the duration is spent reading the text that appears on screen. There are fourteen main plot lines that the player will have the chance to experience. To view all of the plot lines, the player will need to replay the game multiple times and perform different quests for the game's various characters.
Atelier Rorona was first revealed on March 13, 2009 in ASCII Media Works' Dengeki PlayStation magazine.[7] Yoshito Okamura, main planner for the Mana Khemia series, served as the game's director.[8] Ken Nakagawa, who contributed to previous Atelier soundtracks, also returned as the sole composer for the title.[9] Mel Kishida, who also provided the game's illustrations, designed the game's characters.[10] Okamura appointed Kishida, whose work is the artist's first video game contributions, to serve the position after finding his work meeting his desires for a "modern and clean design in visuals".[10] Atelier Rorona is described by the development team as a recreation of the series' starting points.[9] It is the first title in the Atelier series to be produced for the PlayStation 3, and it is also the first to feature 3D computer graphics.[11][12]
Reception | |
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Aggregate scores | |
Aggregator | Score |
GameRankings | 70.48% [13] |
Metacritic | 65/100 [14] |
Review scores | |
Publication | Score |
Famitsu | 30/40 |
GameSpot | 6.0/10 [15] |
IGN | 5.0/10[16] |
Atelier Rorona sold quickly in Akihabara on its first day of release, and by 1:00 pm, the majority of the district's stores were sold out of the limited edition release.[17] This is because the majority of the stores reserved a limited amount of copies for regular sales to meet pre-order demands.[17] The game was the third best-selling title and sold 43,000 copies between June 22 and June 28, 2009.[18] It dropped to the ninth highest, selling 11,000 copies for the following week.[19] According to public sales information published by Gamasutra, Atelier Rorona was the best-selling PlayStation 3 title on the Japanese Amazon website for the week ending on July 9, 2009.[20] The game dropped to the second highest the following week ending on July 17, 2009,[21] marking its final appearance in the ranking; overall estimates from this time put Rorona at or near 70,000 copies sold, with low-level sales continuing since. This makes Atelier Rorona the fastest and best selling title in the franchise since at least Atelier Iris: Eternal Mana. In December 2009, developer and publisher Gust noted that the company was pleased with Atelier Rorona's sales, because of the overall sales exceeding 130,000 copies in Japan. Atelier Rorona fared well in the West, increasing its sales to world 200,000 copies, very good numbers for the generation HD RPG.
Atelier Rorona has generally received positive reviews since its inception, receiving 90/85/80/75 in the Dengeki PlayStation magazine, and 8/7/8/7 in the Famitsu magazine. However, Western reception was mixed. Gamespot awarded it 6.0 out of ten and said "confining deadlines and shallow exploration undermine the fun" of the game.[15]
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